LCOV - code coverage report
Current view: top level - drivers/input - ff-memless.c (source / functions) Hit Total Coverage
Test: coverage.info Lines: 0 226 0.0 %
Date: 2023-03-27 20:00:47 Functions: 0 13 0.0 %

          Line data    Source code
       1             : // SPDX-License-Identifier: GPL-2.0-or-later
       2             : /*
       3             :  *  Force feedback support for memoryless devices
       4             :  *
       5             :  *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
       6             :  *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
       7             :  */
       8             : 
       9             : /* #define DEBUG */
      10             : 
      11             : #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
      12             : 
      13             : #include <linux/slab.h>
      14             : #include <linux/input.h>
      15             : #include <linux/module.h>
      16             : #include <linux/mutex.h>
      17             : #include <linux/spinlock.h>
      18             : #include <linux/jiffies.h>
      19             : #include <linux/fixp-arith.h>
      20             : 
      21             : MODULE_LICENSE("GPL");
      22             : MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
      23             : MODULE_DESCRIPTION("Force feedback support for memoryless devices");
      24             : 
      25             : /* Number of effects handled with memoryless devices */
      26             : #define FF_MEMLESS_EFFECTS      16
      27             : 
      28             : /* Envelope update interval in ms */
      29             : #define FF_ENVELOPE_INTERVAL    50
      30             : 
      31             : #define FF_EFFECT_STARTED       0
      32             : #define FF_EFFECT_PLAYING       1
      33             : #define FF_EFFECT_ABORTING      2
      34             : 
      35             : struct ml_effect_state {
      36             :         struct ff_effect *effect;
      37             :         unsigned long flags;    /* effect state (STARTED, PLAYING, etc) */
      38             :         int count;              /* loop count of the effect */
      39             :         unsigned long play_at;  /* start time */
      40             :         unsigned long stop_at;  /* stop time */
      41             :         unsigned long adj_at;   /* last time the effect was sent */
      42             : };
      43             : 
      44             : struct ml_device {
      45             :         void *private;
      46             :         struct ml_effect_state states[FF_MEMLESS_EFFECTS];
      47             :         int gain;
      48             :         struct timer_list timer;
      49             :         struct input_dev *dev;
      50             : 
      51             :         int (*play_effect)(struct input_dev *dev, void *data,
      52             :                            struct ff_effect *effect);
      53             : };
      54             : 
      55             : static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
      56             : {
      57             :         static const struct ff_envelope empty_envelope;
      58             : 
      59           0 :         switch (effect->type) {
      60             :         case FF_PERIODIC:
      61           0 :                 return &effect->u.periodic.envelope;
      62             : 
      63             :         case FF_CONSTANT:
      64           0 :                 return &effect->u.constant.envelope;
      65             : 
      66             :         default:
      67             :                 return &empty_envelope;
      68             :         }
      69             : }
      70             : 
      71             : /*
      72             :  * Check for the next time envelope requires an update on memoryless devices
      73             :  */
      74           0 : static unsigned long calculate_next_time(struct ml_effect_state *state)
      75             : {
      76           0 :         const struct ff_envelope *envelope = get_envelope(state->effect);
      77             :         unsigned long attack_stop, fade_start, next_fade;
      78             : 
      79           0 :         if (envelope->attack_length) {
      80           0 :                 attack_stop = state->play_at +
      81           0 :                         msecs_to_jiffies(envelope->attack_length);
      82           0 :                 if (time_before(state->adj_at, attack_stop))
      83           0 :                         return state->adj_at +
      84           0 :                                         msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
      85             :         }
      86             : 
      87           0 :         if (state->effect->replay.length) {
      88           0 :                 if (envelope->fade_length) {
      89             :                         /* check when fading should start */
      90           0 :                         fade_start = state->stop_at -
      91           0 :                                         msecs_to_jiffies(envelope->fade_length);
      92             : 
      93           0 :                         if (time_before(state->adj_at, fade_start))
      94             :                                 return fade_start;
      95             : 
      96             :                         /* already fading, advance to next checkpoint */
      97           0 :                         next_fade = state->adj_at +
      98           0 :                                         msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
      99           0 :                         if (time_before(next_fade, state->stop_at))
     100             :                                 return next_fade;
     101             :                 }
     102             : 
     103           0 :                 return state->stop_at;
     104             :         }
     105             : 
     106           0 :         return state->play_at;
     107             : }
     108             : 
     109           0 : static void ml_schedule_timer(struct ml_device *ml)
     110             : {
     111             :         struct ml_effect_state *state;
     112           0 :         unsigned long now = jiffies;
     113           0 :         unsigned long earliest = 0;
     114             :         unsigned long next_at;
     115           0 :         int events = 0;
     116             :         int i;
     117             : 
     118             :         pr_debug("calculating next timer\n");
     119             : 
     120           0 :         for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
     121             : 
     122           0 :                 state = &ml->states[i];
     123             : 
     124           0 :                 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
     125           0 :                         continue;
     126             : 
     127           0 :                 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
     128           0 :                         next_at = calculate_next_time(state);
     129             :                 else
     130           0 :                         next_at = state->play_at;
     131             : 
     132           0 :                 if (time_before_eq(now, next_at) &&
     133           0 :                     (++events == 1 || time_before(next_at, earliest)))
     134             :                         earliest = next_at;
     135             :         }
     136             : 
     137           0 :         if (!events) {
     138             :                 pr_debug("no actions\n");
     139           0 :                 del_timer(&ml->timer);
     140             :         } else {
     141             :                 pr_debug("timer set\n");
     142           0 :                 mod_timer(&ml->timer, earliest);
     143             :         }
     144           0 : }
     145             : 
     146             : /*
     147             :  * Apply an envelope to a value
     148             :  */
     149           0 : static int apply_envelope(struct ml_effect_state *state, int value,
     150             :                           struct ff_envelope *envelope)
     151             : {
     152           0 :         struct ff_effect *effect = state->effect;
     153           0 :         unsigned long now = jiffies;
     154             :         int time_from_level;
     155             :         int time_of_envelope;
     156             :         int envelope_level;
     157             :         int difference;
     158             : 
     159           0 :         if (envelope->attack_length &&
     160           0 :             time_before(now,
     161             :                         state->play_at + msecs_to_jiffies(envelope->attack_length))) {
     162             :                 pr_debug("value = 0x%x, attack_level = 0x%x\n",
     163             :                          value, envelope->attack_level);
     164           0 :                 time_from_level = jiffies_to_msecs(now - state->play_at);
     165           0 :                 time_of_envelope = envelope->attack_length;
     166           0 :                 envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
     167             : 
     168           0 :         } else if (envelope->fade_length && effect->replay.length &&
     169           0 :                    time_after(now,
     170             :                               state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
     171           0 :                    time_before(now, state->stop_at)) {
     172           0 :                 time_from_level = jiffies_to_msecs(state->stop_at - now);
     173           0 :                 time_of_envelope = envelope->fade_length;
     174           0 :                 envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
     175             :         } else
     176             :                 return value;
     177             : 
     178           0 :         difference = abs(value) - envelope_level;
     179             : 
     180             :         pr_debug("difference = %d\n", difference);
     181             :         pr_debug("time_from_level = 0x%x\n", time_from_level);
     182             :         pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
     183             : 
     184           0 :         difference = difference * time_from_level / time_of_envelope;
     185             : 
     186             :         pr_debug("difference = %d\n", difference);
     187             : 
     188             :         return value < 0 ?
     189           0 :                 -(difference + envelope_level) : (difference + envelope_level);
     190             : }
     191             : 
     192             : /*
     193             :  * Return the type the effect has to be converted into (memless devices)
     194             :  */
     195           0 : static int get_compatible_type(struct ff_device *ff, int effect_type)
     196             : {
     197             : 
     198           0 :         if (test_bit(effect_type, ff->ffbit))
     199             :                 return effect_type;
     200             : 
     201           0 :         if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
     202             :                 return FF_RUMBLE;
     203             : 
     204           0 :         pr_err("invalid type in get_compatible_type()\n");
     205             : 
     206           0 :         return 0;
     207             : }
     208             : 
     209             : /*
     210             :  * Only left/right direction should be used (under/over 0x8000) for
     211             :  * forward/reverse motor direction (to keep calculation fast & simple).
     212             :  */
     213             : static u16 ml_calculate_direction(u16 direction, u16 force,
     214             :                                   u16 new_direction, u16 new_force)
     215             : {
     216           0 :         if (!force)
     217             :                 return new_direction;
     218           0 :         if (!new_force)
     219             :                 return direction;
     220           0 :         return (((u32)(direction >> 1) * force +
     221           0 :                  (new_direction >> 1) * new_force) /
     222           0 :                 (force + new_force)) << 1;
     223             : }
     224             : 
     225             : #define FRAC_N 8
     226             : static inline s16 fixp_new16(s16 a)
     227             : {
     228           0 :         return ((s32)a) >> (16 - FRAC_N);
     229             : }
     230             : 
     231             : static inline s16 fixp_mult(s16 a, s16 b)
     232             : {
     233           0 :         a = ((s32)a * 0x100) / 0x7fff;
     234           0 :         return ((s32)(a * b)) >> FRAC_N;
     235             : }
     236             : 
     237             : /*
     238             :  * Combine two effects and apply gain.
     239             :  */
     240           0 : static void ml_combine_effects(struct ff_effect *effect,
     241             :                                struct ml_effect_state *state,
     242             :                                int gain)
     243             : {
     244           0 :         struct ff_effect *new = state->effect;
     245             :         unsigned int strong, weak, i;
     246             :         int x, y;
     247             :         s16 level;
     248             : 
     249           0 :         switch (new->type) {
     250             :         case FF_CONSTANT:
     251           0 :                 i = new->direction * 360 / 0xffff;
     252           0 :                 level = fixp_new16(apply_envelope(state,
     253           0 :                                         new->u.constant.level,
     254             :                                         &new->u.constant.envelope));
     255           0 :                 x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
     256           0 :                 y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
     257             :                 /*
     258             :                  * here we abuse ff_ramp to hold x and y of constant force
     259             :                  * If in future any driver wants something else than x and y
     260             :                  * in s8, this should be changed to something more generic
     261             :                  */
     262           0 :                 effect->u.ramp.start_level =
     263           0 :                         clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
     264           0 :                 effect->u.ramp.end_level =
     265           0 :                         clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
     266           0 :                 break;
     267             : 
     268             :         case FF_RUMBLE:
     269           0 :                 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
     270           0 :                 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
     271             : 
     272           0 :                 if (effect->u.rumble.strong_magnitude + strong)
     273           0 :                         effect->direction = ml_calculate_direction(
     274           0 :                                 effect->direction,
     275             :                                 effect->u.rumble.strong_magnitude,
     276           0 :                                 new->direction, strong);
     277           0 :                 else if (effect->u.rumble.weak_magnitude + weak)
     278           0 :                         effect->direction = ml_calculate_direction(
     279           0 :                                 effect->direction,
     280             :                                 effect->u.rumble.weak_magnitude,
     281           0 :                                 new->direction, weak);
     282             :                 else
     283           0 :                         effect->direction = 0;
     284           0 :                 effect->u.rumble.strong_magnitude =
     285           0 :                         min(strong + effect->u.rumble.strong_magnitude,
     286             :                             0xffffU);
     287           0 :                 effect->u.rumble.weak_magnitude =
     288           0 :                         min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
     289           0 :                 break;
     290             : 
     291             :         case FF_PERIODIC:
     292           0 :                 i = apply_envelope(state, abs(new->u.periodic.magnitude),
     293             :                                    &new->u.periodic.envelope);
     294             : 
     295             :                 /* here we also scale it 0x7fff => 0xffff */
     296           0 :                 i = i * gain / 0x7fff;
     297             : 
     298           0 :                 if (effect->u.rumble.strong_magnitude + i)
     299           0 :                         effect->direction = ml_calculate_direction(
     300           0 :                                 effect->direction,
     301             :                                 effect->u.rumble.strong_magnitude,
     302           0 :                                 new->direction, i);
     303             :                 else
     304           0 :                         effect->direction = 0;
     305           0 :                 effect->u.rumble.strong_magnitude =
     306           0 :                         min(i + effect->u.rumble.strong_magnitude, 0xffffU);
     307           0 :                 effect->u.rumble.weak_magnitude =
     308           0 :                         min(i + effect->u.rumble.weak_magnitude, 0xffffU);
     309           0 :                 break;
     310             : 
     311             :         default:
     312           0 :                 pr_err("invalid type in ml_combine_effects()\n");
     313           0 :                 break;
     314             :         }
     315             : 
     316           0 : }
     317             : 
     318             : 
     319             : /*
     320             :  * Because memoryless devices have only one effect per effect type active
     321             :  * at one time we have to combine multiple effects into one
     322             :  */
     323           0 : static int ml_get_combo_effect(struct ml_device *ml,
     324             :                                unsigned long *effect_handled,
     325             :                                struct ff_effect *combo_effect)
     326             : {
     327             :         struct ff_effect *effect;
     328             :         struct ml_effect_state *state;
     329             :         int effect_type;
     330             :         int i;
     331             : 
     332           0 :         memset(combo_effect, 0, sizeof(struct ff_effect));
     333             : 
     334           0 :         for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
     335           0 :                 if (__test_and_set_bit(i, effect_handled))
     336           0 :                         continue;
     337             : 
     338           0 :                 state = &ml->states[i];
     339           0 :                 effect = state->effect;
     340             : 
     341           0 :                 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
     342           0 :                         continue;
     343             : 
     344           0 :                 if (time_before(jiffies, state->play_at))
     345           0 :                         continue;
     346             : 
     347             :                 /*
     348             :                  * here we have started effects that are either
     349             :                  * currently playing (and may need be aborted)
     350             :                  * or need to start playing.
     351             :                  */
     352           0 :                 effect_type = get_compatible_type(ml->dev->ff, effect->type);
     353           0 :                 if (combo_effect->type != effect_type) {
     354           0 :                         if (combo_effect->type != 0) {
     355           0 :                                 __clear_bit(i, effect_handled);
     356           0 :                                 continue;
     357             :                         }
     358           0 :                         combo_effect->type = effect_type;
     359             :                 }
     360             : 
     361           0 :                 if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
     362           0 :                         __clear_bit(FF_EFFECT_PLAYING, &state->flags);
     363           0 :                         __clear_bit(FF_EFFECT_STARTED, &state->flags);
     364           0 :                 } else if (effect->replay.length &&
     365           0 :                            time_after_eq(jiffies, state->stop_at)) {
     366             : 
     367           0 :                         __clear_bit(FF_EFFECT_PLAYING, &state->flags);
     368             : 
     369           0 :                         if (--state->count <= 0) {
     370           0 :                                 __clear_bit(FF_EFFECT_STARTED, &state->flags);
     371             :                         } else {
     372           0 :                                 state->play_at = jiffies +
     373           0 :                                         msecs_to_jiffies(effect->replay.delay);
     374           0 :                                 state->stop_at = state->play_at +
     375           0 :                                         msecs_to_jiffies(effect->replay.length);
     376             :                         }
     377             :                 } else {
     378           0 :                         __set_bit(FF_EFFECT_PLAYING, &state->flags);
     379           0 :                         state->adj_at = jiffies;
     380           0 :                         ml_combine_effects(combo_effect, state, ml->gain);
     381             :                 }
     382             :         }
     383             : 
     384           0 :         return combo_effect->type != 0;
     385             : }
     386             : 
     387           0 : static void ml_play_effects(struct ml_device *ml)
     388             : {
     389             :         struct ff_effect effect;
     390             :         DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
     391             : 
     392           0 :         memset(handled_bm, 0, sizeof(handled_bm));
     393             : 
     394           0 :         while (ml_get_combo_effect(ml, handled_bm, &effect))
     395           0 :                 ml->play_effect(ml->dev, ml->private, &effect);
     396             : 
     397           0 :         ml_schedule_timer(ml);
     398           0 : }
     399             : 
     400           0 : static void ml_effect_timer(struct timer_list *t)
     401             : {
     402           0 :         struct ml_device *ml = from_timer(ml, t, timer);
     403           0 :         struct input_dev *dev = ml->dev;
     404             :         unsigned long flags;
     405             : 
     406             :         pr_debug("timer: updating effects\n");
     407             : 
     408           0 :         spin_lock_irqsave(&dev->event_lock, flags);
     409           0 :         ml_play_effects(ml);
     410           0 :         spin_unlock_irqrestore(&dev->event_lock, flags);
     411           0 : }
     412             : 
     413             : /*
     414             :  * Sets requested gain for FF effects. Called with dev->event_lock held.
     415             :  */
     416           0 : static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
     417             : {
     418           0 :         struct ml_device *ml = dev->ff->private;
     419             :         int i;
     420             : 
     421           0 :         ml->gain = gain;
     422             : 
     423           0 :         for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
     424           0 :                 __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
     425             : 
     426           0 :         ml_play_effects(ml);
     427           0 : }
     428             : 
     429             : /*
     430             :  * Start/stop specified FF effect. Called with dev->event_lock held.
     431             :  */
     432           0 : static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
     433             : {
     434           0 :         struct ml_device *ml = dev->ff->private;
     435           0 :         struct ml_effect_state *state = &ml->states[effect_id];
     436             : 
     437           0 :         if (value > 0) {
     438             :                 pr_debug("initiated play\n");
     439             : 
     440           0 :                 __set_bit(FF_EFFECT_STARTED, &state->flags);
     441           0 :                 state->count = value;
     442           0 :                 state->play_at = jiffies +
     443           0 :                                  msecs_to_jiffies(state->effect->replay.delay);
     444           0 :                 state->stop_at = state->play_at +
     445           0 :                                  msecs_to_jiffies(state->effect->replay.length);
     446           0 :                 state->adj_at = state->play_at;
     447             : 
     448             :         } else {
     449             :                 pr_debug("initiated stop\n");
     450             : 
     451           0 :                 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
     452           0 :                         __set_bit(FF_EFFECT_ABORTING, &state->flags);
     453             :                 else
     454           0 :                         __clear_bit(FF_EFFECT_STARTED, &state->flags);
     455             :         }
     456             : 
     457           0 :         ml_play_effects(ml);
     458             : 
     459           0 :         return 0;
     460             : }
     461             : 
     462           0 : static int ml_ff_upload(struct input_dev *dev,
     463             :                         struct ff_effect *effect, struct ff_effect *old)
     464             : {
     465           0 :         struct ml_device *ml = dev->ff->private;
     466           0 :         struct ml_effect_state *state = &ml->states[effect->id];
     467             : 
     468           0 :         spin_lock_irq(&dev->event_lock);
     469             : 
     470           0 :         if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
     471           0 :                 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
     472           0 :                 state->play_at = jiffies +
     473           0 :                                  msecs_to_jiffies(state->effect->replay.delay);
     474           0 :                 state->stop_at = state->play_at +
     475           0 :                                  msecs_to_jiffies(state->effect->replay.length);
     476           0 :                 state->adj_at = state->play_at;
     477           0 :                 ml_schedule_timer(ml);
     478             :         }
     479             : 
     480           0 :         spin_unlock_irq(&dev->event_lock);
     481             : 
     482           0 :         return 0;
     483             : }
     484             : 
     485           0 : static void ml_ff_destroy(struct ff_device *ff)
     486             : {
     487           0 :         struct ml_device *ml = ff->private;
     488             : 
     489             :         /*
     490             :          * Even though we stop all playing effects when tearing down
     491             :          * an input device (via input_device_flush() that calls into
     492             :          * input_ff_flush() that stops and erases all effects), we
     493             :          * do not actually stop the timer, and therefore we should
     494             :          * do it here.
     495             :          */
     496           0 :         del_timer_sync(&ml->timer);
     497             : 
     498           0 :         kfree(ml->private);
     499           0 : }
     500             : 
     501             : /**
     502             :  * input_ff_create_memless() - create memoryless force-feedback device
     503             :  * @dev: input device supporting force-feedback
     504             :  * @data: driver-specific data to be passed into @play_effect
     505             :  * @play_effect: driver-specific method for playing FF effect
     506             :  */
     507           0 : int input_ff_create_memless(struct input_dev *dev, void *data,
     508             :                 int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
     509             : {
     510             :         struct ml_device *ml;
     511             :         struct ff_device *ff;
     512             :         int error;
     513             :         int i;
     514             : 
     515           0 :         ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
     516           0 :         if (!ml)
     517             :                 return -ENOMEM;
     518             : 
     519           0 :         ml->dev = dev;
     520           0 :         ml->private = data;
     521           0 :         ml->play_effect = play_effect;
     522           0 :         ml->gain = 0xffff;
     523           0 :         timer_setup(&ml->timer, ml_effect_timer, 0);
     524             : 
     525           0 :         set_bit(FF_GAIN, dev->ffbit);
     526             : 
     527           0 :         error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
     528           0 :         if (error) {
     529           0 :                 kfree(ml);
     530           0 :                 return error;
     531             :         }
     532             : 
     533           0 :         ff = dev->ff;
     534           0 :         ff->private = ml;
     535           0 :         ff->upload = ml_ff_upload;
     536           0 :         ff->playback = ml_ff_playback;
     537           0 :         ff->set_gain = ml_ff_set_gain;
     538           0 :         ff->destroy = ml_ff_destroy;
     539             : 
     540             :         /* we can emulate periodic effects with RUMBLE */
     541           0 :         if (test_bit(FF_RUMBLE, ff->ffbit)) {
     542           0 :                 set_bit(FF_PERIODIC, dev->ffbit);
     543           0 :                 set_bit(FF_SINE, dev->ffbit);
     544           0 :                 set_bit(FF_TRIANGLE, dev->ffbit);
     545           0 :                 set_bit(FF_SQUARE, dev->ffbit);
     546             :         }
     547             : 
     548           0 :         for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
     549           0 :                 ml->states[i].effect = &ff->effects[i];
     550             : 
     551             :         return 0;
     552             : }
     553             : EXPORT_SYMBOL_GPL(input_ff_create_memless);

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